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Loading Splats

Forge provides loaders for most popular splat file formats, including .ply (original "gsplat" format, compressed SuperSplat variant, and plain x/y/z/r/g/b point clouds) and .spz (Niantic open source compressed format), both auto-detected from the file contents.

Forge can also load formats .splat (from antimatter15/splat) and .ksplat (from mkkellogg/GaussianSplats3D) if the file type can be inferred from the URL/path extension, or set explicitly using the fileType property when creating a SplatMesh or PackedSplats.

Loading auto-detectable formats .ply and .spz

Adding an individual SplatMesh from an auto-detectable format is easy and can be done as simply as:

// Load and create SplatMesh in one go
const splats = new SplatMesh({ url: "./butterfly.ply" });
scene.add(splats);

// No file extension but we can auto-detect format from the contents
scene.add(new SplatMesh({ url: "plyBin/0123456789abcdef" }));
scene.add(new SplatMesh({ url: "spzBin/fedcba9876543210" }));

Load via PackedSplats

Alternatively, you can load a .ply or .spz into a PackedSplats, which can then be used as an input source for multiple SplatMesh instances in the scene.

const packedSplats = new PackedSplats({ url: "./clone.ply" });

const splats1 = new SplatMesh({ packedSplats });
scene.add(splats1);

const splats2 = new SplatMesh({ packedSplats });
scene.add(splats2);

Load via SplatLoader

Finally, you can make use of the THREE.Loader infrastructure via the SplatLoader class. A Loader has a synchronous and asynchronous interface. You can provide progress meters during downloads and invoke completion callbacks as follows:

const loader = new SplatLoader();
loader.loadAsync(url, (event) => {
  if (event.type === "progress") {
    const progress = event.lengthComputable
      ? `${((event.loaded / event.total) * 100).toFixed(2)}%`
      : `${event.loaded} bytes`;
    console.log(`Background download progress: ${progress}`);
  }
})
.then((packedSplats) => {
  const splatMesh = new SplatMesh({ packedSplats });
  // Re-orient from OpenCV to OpenGL coordinates
  splatMesh.quaternion.set(1, 0, 0, 0);
  splatMesh.position.set(0, 0, -1);
  splatMesh.scale.setScalar(0.5);
  scene.add(splatMesh);
})
.catch((error) => {
  console.warn(error);
});

Loading additional formats .splat and .ksplat

These formats cannot be reliably auto-detected from the file contents, so we use two fall-back mechanism to enable support for these formats.

First, the auto-detection fails on these files, which triggers file type inference via URL/path file extension. If the URL contains the .splat or .ksplat extensions (stripping out query parameters etc.), we set the corresponding file type.

const splats = new SplatMesh({ url: "./butterfly.splat" });
scene.add(splats);

const ksplats = new SplatMesh({ url: "./butterfly.ksplat" });
scene.add(ksplats);

If the URL contains a path with no obvious file extension, you can set the field fileType when constructing a SplatMesh or PackedSplats.

// File type can't be auto-detected, so we set it explicitly
scene.add(new SplatMesh({
  url: "splatBin/0123456789abcdef",
  fileType: SplatFileType.SPLAT,
}));

scene.add(new SplatMesh({
  url: "ksplatBin/fedcba9876543210",
  fileType: SplatFileType.KSPLAT,
}));